Mahmoud Hesham

Research and Development

Mahmoud Hesham 

Technical Director 

contact@mahmoudhesham.net

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Objective

Looking for being a part of a successful firm in visual effects industry; so I can expand my skills and improve it.


Summary and key skills

I have been working as a technical director so I got experienced in almost every phase in production but I liked to specialize more into pipeline and artists workflow so I can improve efficiency, save effort and make the artist satisfied.


Computer skills


  • REST API
  • React
  • Javascript
  • C#
  • Python
  • Git / SVN
  • Maya / Maya API
  • Mari
  • C++
  • OpenGL
  • Nuke / Nuke API
  • Katana
  • Qt
  • MEL
  • 3ds max
  • RenderMan
  • PySide
  • Maxscript
  • Houdini
  • V-Ray
  • MongoDB
  • SQL
   

Education

Technical Director Diploma

Filmakademie Baden Württemberg - Ludwigsburg, Germany.


Languages



Related Work Experiences

Full/Part-time Jobs


LUXX Films (Stuttgart, Germany)


Title: 

Pipeline TD


Responsibility: 

I am responsible for building their pipeline and database with maintaing their current tools and develop more features. 


Date: 

(May 2018)


eder (Stuttgart, Germany)


Title: 

Pipeline TD


Responsibility: 

I was responsible for developing a daily artists tools and connections between their database with other 3D packages; mostly front-end developer tasks. 


Date: 

(June 2016 - April 2018)


Reference contact: 

alexander.kasperovich@eder.de (Alexander Kasperovich - Pipeline Supervisor)


Voxels (Overseas job, Egypt)


Title: 

Technical Director


Responsibility: 

I was responsible for building their pipeline and solve the issues they face by creating custom tools mostly for 3ds max and Nuke.


Date: 

(November 2015 - June 2016)


Reference contact: 

mostafa@voxels.net (Mostafa Zaki - Co-Founder/CG Supervisor)


hive-ad (Overseas job, Egypt)


Title: 

Research and Development Associate


Responsibility: 

I was responsible for making their concepts happen in the real world by finding out the possible techniques to create several applications and installations.


Date: 

(November 2015 - June 2016)


Reference contact: 

sameh@hive-ad.com (Sameh El Tawil - CEO/Creative Director)


Aroma Studios (Egypt)


Title: 

Technical Director


Responsibility: 

I was responsible for developing their in-house pipeline and after switching to shotgun studio;
I had to integrate the tools I have created before to work with shotgun because
shotgun was not fully supporting 3ds max at that time; mostly production tools TD tasks.


Date: 

(March 2013 - May 2015)


Reference contact: 

hamdk2000@hotmail.com (Hamdy El Zayat - CG Supervisor)



Freelance Jobs


Autodesk (Volunteer)


Title: 

3ds max beta tester


Responsibility: 

I was responsible for testing the new features in the upcoming releases, report the found bugs and give feedback and suggestions for new features to be implemented.


altVFX


Title: 

Pipeline TD


Date: 

(March 2015)


Responsibility: 

I was responsible for their animation caching pipeline because they are rendering inside Houdini, so I should have take care of the system hierarchy, namespace and the global scale for the assets.


TriMe Agency


Title: 

VFX Artist


Date: 

(October 2015)


Responsibility: 

I was fully responsible for these two projects
- Zain Communications & Technical Systems.
- Gulf International Bank.


Researches



Scaperz facial capturing solution

Wireless, markless and cross-platform facial capturing solution using a standard RGB camera.


Scaperz virtual camera

Virtual camera using Arduino and inertial sensor MPU-9150.


Facial capturing over head-mounted displays

Implementation of Hao Li publication.


Reconstructing high-detailed 3D bust out of single 2D image

Implementation of Total Moving Face Reconstruction publication.