here is some of RenderMan Features that I implemented in this plugin :
- PxrDisney Shader is exact the same as the one in Maya, so no worries in working on many software .. you will get the exact same quality!
- A bunch of render settings options, will be expanded in the next work in progress 02.
- RenderMan Area light with some basic parameters like : Light Color, Exposure, Temperature and Shading Rate.
- RSL Shader is available so you can test your REYES shaders with RenderMan Shader Factory directly from your 3dsmax scene.
And Here is some pre-alpha renders we got from this implementation :
Lastly, Here's a list of what we have in this plugin and what is planned to see in the next update.
What we already have in this plug-in :
- Exporting 3dsMax Objects to RenderMan.
- Implementing PxrDisney Shader to 3dsmax shaders editor.
- Implementing RenderMan Area Light to 3dsmax.
- Built a base for RenderMan settings in 3dsmax.
Upcoming features and fixes :
- Camera transformation fixed.
- Implementing more RenderMan Shaders.
- Creating more RenderMan Settings Options.
- Having RSL bridge with RenderMan Shader Factory to work.