In this post I am presenting my work on autoencoder neural network for denoising (images/renders) using Keras and Python.
First, let's explain what is the autoencoder neural network in a nutshell:
"Autoencoding" is a data compression algorithm where the compression and decompression functions learned automatically from examples rather than engineered by a human.
In addation to:
with this tool you can receive commands from external applications and IDEs like Maya, Nuke and Mari .. it makes communications with the other 3D packages much easier.
Command Port functionality isn't supported by native in 3dsMax unlikely in Maya or Nuke.
Get it from here : gumroad.com/l/vvVuU
here is some of RenderMan Features that I implemented in this plugin :
RenderMan Shader Factory is a standalone application I developed, it's concept basically to make life easier for anyone who is interested to learn RSL "RenderMan Shading Language" or even experts, as you're no longer worry about having an external text editor, compiling shader or a terminal for doing your render procedures.
Now, everything can be done in one place, light and quick with this application ..
more features are under-development right now like multiple shaders tabs, shading stages, volumes shaders support and creating your own stages with OpenGL support. stay tuned.
UDIM Sequence isn't supported by native in 3dsMax unlikely in Maya but I developed a plug-in to enable using it.